I haven't posted any screens in quite a while (or done much with graphics in a while, either). So here's a couple of a water shader I've been working on to get myself back into GLSL.
It's pretty basic atm. No lighting, other than specular. Fresnel distortion, and a depth map to calculate alpha value.
Any questions regarding code, feel free to ask.
http://www.daniel-cook.net/images/water1.jpg
http://www.daniel-cook.net/images/water2.jpg